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Movement

Jumping in Minecraft Dungeons 2

Jumping is a new sequel mechanic used both for traversal and combat. Developer gameplay explicitly calls out jump attacks and the ability to reach spaces that would not have been accessible in the first game.

Official confirmedLast verified: Sep 29, 2026
New in sequel
Yes
Traversal use
Reach elevated/hidden spaces
Combat use
Jump attacks
Exact keybinds
Platform-specific capture pending

Traversal

Jumping expands level navigation beyond the first game's movement model and supports environmental exploration.

Jump attacks

Jump attacks are directly described in developer gameplay, adding another combat approach rather than making jump purely cosmetic.

Controls

The mechanic is confirmed, but exact Xbox/PlayStation/Switch/keyboard bindings still need the in-game Controls screens.

Sources