Movement
Jumping in Minecraft Dungeons 2
Jumping is a new sequel mechanic used both for traversal and combat. Developer gameplay explicitly calls out jump attacks and the ability to reach spaces that would not have been accessible in the first game.
Official confirmedLast verified: Sep 29, 2026
- New in sequel
- Yes
- Traversal use
- Reach elevated/hidden spaces
- Combat use
- Jump attacks
- Exact keybinds
- Platform-specific capture pending
Traversal
Jumping expands level navigation beyond the first game's movement model and supports environmental exploration.
Jump attacks
Jump attacks are directly described in developer gameplay, adding another combat approach rather than making jump purely cosmetic.
Controls
The mechanic is confirmed, but exact Xbox/PlayStation/Switch/keyboard bindings still need the in-game Controls screens.